Akihabara – Feel the Rhythm Review

by | Jan 28, 2017

*Record Scratch*

If you follow my work you’ve seen me review more than a couple of music and rhythm games as I adore them. From Rock Band to Hatsune Miku games to Lumines and lesser known indie games.

So believe me when I say that Akihabara – Feel the Rhythm is probably the worst game of its genre I’ve had the displeasure of reviewing.


Akihabara – Feel the Rhythm
Steam Page
JMJ Interactive
JMJ Interactive
January 26, 2017
Intel i7-3930K @ 3.20GHz

Akihabara – Feel the Rhythm attempts to take bits and pieces from many different music and puzzle games and combine them into one, but the resulting game is a clunky, frustrating mess. Across 10 songs and 5 remixes, you’re tasked with matching four falling pieces in sets of four while swapping the pieces to the beat via a line crossing the screen. If that sounds confusing and convoluted, it’s because it is.

Each uninspired and unmemorable song has a different set of pieces and background but the gameplay remains the same. The issue being pieces that are placed are slightly transparent and some levels backgrounds make it nearly impossible to make out the pieces. This lead to me struggling in many levels to tell what pieces were, let alone match them up.  Also, for one reason or another, many levels are the same shape but different colors, meaning those with color blindness need not apply, as there is no option for that.

Speaking of options, you’re given a couple different difficulties and stretching the game to full screen and that is about it. When I say stretching, I mean it, as all the objects look a bit blurry and Steam notifications are huge on the bottom of the screen. While there are one or two songs that have decent looking pieces and backgrounds, most are ugly and forgettable.

While I enjoy a good challenge, what is found here isn’t so challenging as it is sensory overload. Trying to swap pieces to the beat while also squinting to make out the shapes and colors is ridiculous, but pieces double swapping due to the swap button sometimes randomly pressing twice is inexcusable. While this is very subjective, I have to say

While this is very subjective, I have to say Akihabara committed a cardinal sin of having boring music that could pass for elevator music. The entire soundtrack, and thus the game, can be completed in under an hour. Meaning if you’re desperate to play this and a scumbag you could do so and abuse Steam’s refund policy. Please don’t be that guy, but I’m not telling you to buy this at all so…which is worse? That is a debate for another day.

“attempts to take bits and pieces from many different music and puzzle games and combine them into one, but the resulting game is a clunky, frustrating mess”


Maybe even worse is the complete and utter lack of Aerosmith’s music, that surely would have at least made this about a million times better. Perhaps the devs will head my advice and their next title will be ‘Detroit – Feel the Smith’ but I doubt it. A man can dream, a man, can, dream.

Score: 15/100

[A copy of the game was provided by the developer or publisher for the purpose of this review.]

Appreciate this review and want to see more from us? Then back us on Patreon as we are 100% funded and 100% ad-free thanks to readers like you