Beats Fever Review

by | Jan 16, 2017

Music Traffic Controller

As an early adopter and supporter of virtual reality, I quickly got burnt out on all the tech demos sold as full games and cash grabs by people abusing Unity to take advantage of content hungry owners of the expensive privilege goggles.  Hell, even most ‘real’ games don’t feel like VR adds anything to them, typically making them more of a hassle to play.

Basically, I’ve been over VR for some time. I’ve honestly been thinking about selling my headsets until I started this here website.

Thankfully, Beats Fever has restored my faith in the medium, because it is that damned good.

Beats Fever
Steam Page
Developer: 
Arrowiz
Publisher: 
Arrowiz
Release: January 10, 2017
Price:
$14.99
Rig:
Intel i7-3930K @ 3.20GHz
32GB DDR3 RAM
EVGA GTX 980

Beats Fever is a VR rhythm game that tasks you with hitting notes with two air traffic controller like sticks in your hands. Instead of the goal being to simply hit the notes like in the similar Audioshield, here you’re tasked with hitting the notes as they reach a transparent field in front of you. Hitting notes too early or late don’t grant as many points, thus encouraging a bit more timing and competitiveness thanks to in-game leaderboards.

While I myself haven’t played the aforementioned Audioshield, upon doing some research it seems like most people agree that the notes just seem to hit on the beat here a bit more consistently.

This could be due to the fact that there only 20 tracks available, versus Audioshield also lets you play your own music; meaning here the game is timed and programmed to these specific songs. However, having a rather small amount of songs is also a drawback as the entire setlist can be complete in under two hours. Though limited, at least the selection is energetic electronic and drum and bass kind of music, which I happen to like quite a bit; maybe you do as well?

While levels take place on the roofs of buildings in big cities from around the world, they all aren’t all that interesting or recognizable. The graphics here look like something close to what you’d find on the Xbox 360 than most modern day games, but you’re already used to that if you play VR games.

You’re not playing this for the graphics, you’re playing this for a new experience and complete and total immersion, which is exactly what you get in Beats Fever. While it might be light on content, it is high on fun and a great way to get your blood pumping if you’re a fat guy like me. Well worth the asking price for rhythm fans.

“Beats Fever has restored my faith in [VR]”

Score: 70/100

[A copy of the game was provided by the developer or publisher for the purpose of this review.]

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