Boost Early Access Review
VR is making me realize how out of shape I am
Boost is a virtual reality game for the HTC Vive, where you have to attempt to keep a volley up in a sci-fi Tennis match. With floating landmines. Because Sci-Fi. Every four volleys the ball goes faster until it’s almost a blur. You’ll have to have a decent amount of room though, as it requires 3.5m x 1.5 for an optimal play experience.
Boost requires so much space as you’ll be diving all over the place, trying to hit the damn glowy ball, and slap the irritating mines out of the way. This did result in quite a few ‘Oh crap I just slammed the incredibly expensive controller into my wall’ moments, which is less than ideal. Also, being quite the fatty that I am, I was exhausted after a session with this.
Developer: Parallel Mind LLC
Publisher: Parallel Mind LLC
Release: January 11, 2017
Intel i7-4790K @ 4.40GHz
Nvidia GTX 980
I have a bit of an issue with the way the game detects hits on the ball. I swear that I’d hit it identically, but it would move with way more or way less energy, making it really frustrating.
As the game is in Early Access, it’s not finished and some stuff is missing, most notably multiplayer. The developer promises asymmetric multiplayer, with one on a gamepad/mouse and the other in VR. The you-and-the-computer mode is the only thing available as of writing, so it does feel a little barebones.
Boost is not really for me because I’m fat and lazy and only barely have enough room for this. However, f you have a Vive and this looks fun to you, pick this up. Within 10 mins or so you’ll know exactly what’s up with this and if you’re not into it, you can refund. (Well, pick this up if you have loads of room OR enough cash to not care about potentially smashed up Vive controllers).
Worth Your Money: Now