Rock-N-Rogue: A Boo Bunny Plague Adventure Steam Pile Review

by | Jan 22, 2017

Plague is Putting It Lightly

Diablo II was a pretty good game. A classic, I’d say. But it’s not the early 2000’s anymore, and aping a game almost two decades old isn’t the best foot to put forward. It’s especially not great when your game can’t even emulate everything that made its inspiration work so well and doesn’t bother to bring anything worthwhile to the table. At its heart, that’s all that Rock-N-Rogue: A Boo Bunny Plague Adventure is – bad Diablo with no real defining characteristics and stagnated gameplay that’s thoroughly miserable.   

Sure, the basics are there. Click to make your character go somewhere, click enemies to kill them, click chests to open them – pretty standard stuff. But some clicks don’t register, some enemies don’t get hit, and chests never yield anything interesting. It doesn’t help that the enemies are practically uniform between all levels, which could also be said of the levels themselves. Rock-N-Rogue controls poorly, looks awful, and blends together into a homogenous blob of failed comedy. The game offers no interesting enemy designs, no promises of loot, no compelling settings to motivate players to keep slogging through its sludgy mess.

Rock-N-Rogue: A Boo Bunny Plague Adventure
Steam Page
Developer:
On the Level Game Studios
Publisher:
On the Level Game Studios
Release:
January 19, 2017
Price:
$9.99
Rig:
Intel i7-6700K
64GB DDR4 RAM
NVIDIA GeForce GTX 1080 Founder’s Edition

As an added bonus, the game is also an Easter basket of technical issues. Bad audio mastering leads to muted verbal audio and random spikes in volume. Poor optimization gives way to jarring stutters and screen tears, on top of graphics that already make PS2 launch titles look gorgeous. From top to bottom, the game is an audio-visual mess, which just compounds how awful the game feels to play.

What’s sad to me is that some effort clearly went into Rock-N-Rogue, on a very low level. Out there, somewhere, there’s a group of friends who care about this weird, musical world of singing robots and apathetic goth stereotypes. In my heart of hearts, I genuinely believe these people could take their embryonic ideas and polish them up – put them in a game that looks and feels good. Put them in a game that has some good writing behind it, a game where these potentially interesting characters don’t just feel like dull tropes who spout out allegedly humorous non-sequiturs.

But Rock-N-Rogue isn’t that game. It’s yet another uninspired rehash of better titles, the type of output that’s slowly starting to define Steam these days. As a rough alpha, I could understand this being in the state it is – borderline functional with repetitive level designs and frankly atrocious visuals.

As a finished release, however? Something to charge money for? Not in a million years.

[A copy of the game was provided by the developer or publisher for the purpose of this review.]

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