SpiritSphere Review

by | Jan 26, 2017

The Legend of Windjammers

The graphics and controls of The Legend of Zelda: Link’s Awakening DX mixed with Pong and a bit of Windjammers makes for a fun little game, pending you have some friends to play with.

This couch competitive (no online) fantasy sports game has you smacking a ball back and forth as seven different playable characters across eight stages. Each character has a similar basic attack that is a quarter circle attack in front of them (think Link’s sword) and a unique chargeable attack. Anytime the ball is hit with a charged attack it can momentarily be controlled while in the air. Aside from that, there are temporary use weapons and buffs to pick up that can drop from enemies or grass depending on the stage.

 

SpiritSphere
Steam Page
Developer: 
Eendhoorn Games
Publisher: 
Eendhoorn Games
Release:
January 23, 2017
Price:
$7.99
Rig:
Intel i7-3990K @ 3.20GHz
32GB RAM
EVGA GTX 980

When I say this is a fun little game, I do mean little. There isn’t much to it, but simple typically works better for indie games and especially couch competitive games that do well at parties. SpiritSphere is easy enough to pick up and play, as anyone can understand hitting a ball at an angle makes it fly in that direction.

With only a handful of stages and characters, however, this is one game that you won’t get much mileage out of. Single player consists of 10 matches, one of which is a minigame that has you catching frisbees that look an awful lot like the ones found in Windjammers. Otherwise, you’re just playing matches against the characters you currently have unlocked with various types of balls. Characters are unlocked by playing single player, meanwhile, balls are unlocked for multiplayer sessions by throwing coins earned in matches into a fountain. It probably doesn’t have to be said that the single player isn’t worth the asking price alone, as you’ll be bored with it pretty quickly.

The Legend of Zelda: Link’s Awakening DX mixed with Pong and a bit of Windjammers”

 

If you’ve got a friend or three to play with, easily recommendable, even if it isn’t as frantic and fun as some other couch competitive games available like Samurai Gunn and Towerfall. If you’ve got a hankering for something retro inspired to play with your friends, you could do far worse.

Score: 65/100

[A copy of the game was provided by the developer or publisher for the purpose of this review.]

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