Fans of games like Myst and Amnesia: The Dark Descent will find plenty to love about this game; it being more of a puzzle-platformer with a creepy atmosphere than a full-on horror title. It also draws from games like Slenderman and Bioshock to develop a great alternative, mid-century aesthetic and create a slow-burning sense of foreboding and dread. I’ll be upfront with you and let you know I can count on one hand the number of major jumpscares in this game. However, the first one is a doozy and puts you on edge for the rest of the game. The Crow’s Eye begins with the player waking up in an abandoned university, tasked with investigating the disappearances of faculty and staff some 20 years prior. Players can carry up to 16 unique items in their inventory, with the ability to hotkey four of them. During my playthrough though, I never carried more than my hotkey items, and my inventory never really got very full. Players get a zippo lighter in the very beginning to help illuminate their surroundings. It doesn’t help much, but it adds to the aesthetic. It also never runs out, so players don’t have to worry about finding fuel or having it extinguish during a critical moment. There’s also a simple crafting mechanic which allows players to make bandages for restoring health, maps of the current area and puzzle-specific items like lockpicks. The game is pretty generous with bandage-making supplies, and there are few instances for players to lose significant amounts of health. Players only take damage if they fall from very high platforms or into danger zones such as poisoned water. Even if players do fall, the game spawns you on the very platform from which you just fell, so no real progress is lost or any real punishment meted out for failure. Later in the game, players are given a syringe of adrenaline which, when activated, slows time and allows you to make difficult jumps.