Warlock’s Tower Review
Game Boy Aestitic On Fleek, Deadass
I grew up wanting to be a mailman. I just found it fascinating that you got to bring people joy every day. Then I became an adult. I realized the mailman also brought lots of things I’d grow to hate, like bills, bills, and also bills.
I then realized that I didn’t want to be a mailman, I just like to open packages and get cool things in the mail. It is kind of the same feeling as Christmas, only you typically know what is coming, unless of course, someone sends you a bomb; that would suck.
Plus being a mailman would mean dealing with a lot of real world hazards like vicious dogs, vicious people, and in Warlock’s Tower’s case, vicious magic.
In Warlock’s Tower, you assume the role of a mailman with a letter to deliver to a warlock at the top of his tower. The tower is cursed with magic that causes you to lose a life every step you take. Thankfully, the tower is littered with extra lives, though they do not stack, meaning if you pick up five lives, you can move five spots, but if on your first move you pick up three lives, you can only move three more spots. If that sounds complicated, it isn’t, as you’re literally just moving through rooms avoiding traps, monsters, and picking up lives to get to the top.
If it wasn’t clear, this is a Game Boy-inspired puzzler. The graphics look very similar to Game Boy games, however, upon closer inspection you’ll notice the entire screen is overlaid with a grid system, which is faux Game Boy at best.
That aside, Warlock’s Tower feels like it would be right at home on the Game Boy gameplay wise, for better or for worse. Everything about this game is simple, aside from the solutions to later rooms. The early game can be breezed through without much thought as you’ve got plenty of lives, while later areas require perfect movement to get through. I’m not a huge puzzle game fan, but I enjoyed what I could stomach of this one. Just outside of my personal tastes, nothing against the game.
The more advanced levels have you swapping between two characters and sharing their lives, while also flipping switches and activating buttons. So those looking for a challenge, you’ll find it here. Those who, like me, get frustrated with many puzzle games’ logics, you may want to look elsewhere.
For me, the best part of Warlock’s Tower was the Game Boy like graphics and soundtrack, as they both remind me of better days from my childhood. Plus, the campy setup of a mailman delivering a letter to the top of a cursed tower is the right kind of stupid that I enjoy seeing in games. I just wish I liked puzzle games more.
“Every step you take, every move you make, I’ll be watching you.”