Card Quest Early Access Review
Bears and Goblins and Massive Piles of Undead, Oh My!
Card games are a dime a dozen these days, at least the ones where you’re battling other players. Sure, Hearthstone and Gwent have some single player content, but the very nature of them being free-to-play means lots of grinding and hoping you get the cards you want.
Thankfully Card Quest is a single player only card game where you don’t have to grind or spend an arm and a leg to gather cards, and has a fun way of story telling to boot.
In the version of Card Quest available in Early Access at the time of writing you’re able to play through two out of three campaigns. The Cursed City has you taking on the undead, meanwhile, Dwarven Mountains has you fighting to take back the home of the dwarves from goblins.
These battles can be fought as a rogue, fighter, or a wizard, each that come equipped with different sets of cards, abilities, and stats. One class starts with more power, thus being able to play more cards, another may have more health. Energy can also be used to draw a card at the cost of five energy.
In my time with the game I found the rogue to be easiest to play, as the base cards grant equal amounts of attack and defensive cards, meanwhile both the fighter and wizard require a lot more strategy and planning but can pull off some impressively powerful moves.
The battles in Card Quest play out a bit closer to turn-based RPGs than say something like Hearthstone. Or you could think of it as Hearthstone with only spells and with a lot more mana. Basically, you’re going from battle to battle and hoping the cards fall in your favor while attacking and using defensive cards as your opponent attacks. Instead of playing minions you’re just fighting enemies with spells, and attacks.
The combat is fun, and simple, though at times the number of icons and text on a card can be a little bit overwhelming considering you could have 5 cards. I mean, just look at some of the cards in the image above. Aside from that my only other complaint (which very well may be a positive for you) is that classes level up as you defeat enemies, meaning there is a bit of a grind here since the stats stick with your characters.
“battles in Card Quest play out a bit closer to turn-based RPGs than say something like Hearthstone”
That said, once you’re able to topple your first boss (of which there are many already available) you’ll be granted an item (which may be active, passive, or both) and more sets of cards. Decks are made up of three different combinations of sets of cards, which can be mixed and matched any way you see fit. This works nicely and is more accessible than building a deck one card at a time from a library of hundreds.
Each level has its own branching story where you decide which stages you’re going to take on, thus moving the story in that direction. Some paths may be more difficult or have a boss monster, while others won’t. The story itself is simple but still gives enough information to make you feel like a bad ass rogue/fighter/mage slaying some evil mythical beings to be the hero. Really, what more could you ask for?
Even in Early Access, Card Quest is worth playing pending you dig single player card games, or just RPG questing. If you’re not into card games, this could very well be the gateway drug you’re looking for.
Worth Your Money: Now