Monumental Failure Review
The Dark Souls of Boredom
One of the worst things a game can be is boring. I can excuse a few bugs and glitches, but just not being fun or entertaining at all is the cardinal sin. A sin that Monumental Failure commits from start to finish.
Maybe someone will find this game hilarious and fun, but slowly pushing boxes from point A to point B with zany physics doesn’t speak to me.
Monumental Failure is a puzzle game where players control two to four characters at once whose shared goal is putting together six recognizable monuments, each consisting of ten pieces. The developer says the game has 60 levels, but I wouldn’t call pushing a block slowly forward a level. If anything I’d say this game has six levels.
That said I’m thankful the game only took around an hour to finish, as I don’t think I could have bared to play anymore. This is just one of the dullest games I’ve played in recent times. While it does that thing where the physics is wonky, because that is apparently still funny or clever to someone, at the end of the day you’re literally just holding the sticks on your controller for long periods of time with no thought or skill needed. Hell, sometimes your characters are even on pogo sticks, hoverboards, and large balls and it still isn’t fun.
While this can be played with up to four other players, you’ll probably be bored to tears before you can even finish one monument, if not by the gameplay then by the elevator music that makes up the soundtrack.
If I had a gun to my head and had to say something good about Monumental Failure I’d say, “At least it has alright graphics and didn’t crash.” Sure, the game functions, and is an original concept, but in execution, it just fails miserably. The gameplay isn’t fun at all, and the reward for playing this is more dull gameplay and some head accessories for your characters. Oh boy.
On second thought, Monumental Failure is named appropriately.
“an original concept, but in execution, it just fails miserably”